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Old Jan 31, 2008, 08:27 PM // 20:27   #41
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What
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Old Jan 31, 2008, 08:36 PM // 20:36   #42
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Pretty crap really, i expected them to move away from the split rotation.
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Old Jan 31, 2008, 08:55 PM // 20:55   #43
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YOUR MOM IS A CORRUPTED ISLE!!


The worst and most boring map in guild wars. Also i don't like isle of the dead at all, and uncharted doesn't give good games for some reason. We've had worse rotations but you'd figure they wouldnt add corrupted anymore :/.

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What
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Old Jan 31, 2008, 09:00 PM // 21:00   #44
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The in-game list is correct. Also, just so you know, Izzy generates the map selection randomly to keep things fair for all participants and the builds/strategies they may choose to use.
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Old Jan 31, 2008, 09:13 PM // 21:13   #45
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Quote:
Originally Posted by Andrew Patrick
The in-game list is correct. Also, just so you know, Izzy generates the map selection randomly to keep things fair for all participants and the builds/strategies they may choose to use.
Ehm, it's a really bad idea to generate maps randomly. It's obvious that some maps are simply better designed than others. Frozen isle is perfect whereas corrupted and burning isle are crap.

Why would you leave such an important tournament part to a random mechanism, instead of actually picking an intelligent map choice? Bad maps serve no purpose but to make the games worse or more one-dimensional, this is opposite of what players want.
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Old Jan 31, 2008, 09:30 PM // 21:30   #46
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Quote:
Originally Posted by Kaon
Ehm, it's a really bad idea to generate maps randomly. It's obvious that some maps are simply better designed than others. Frozen isle is perfect whereas corrupted and burning isle are crap.

Why would you leave such an important tournament part to a random mechanism, instead of actually picking an intelligent map choice? Bad maps serve no purpose but to make the games worse or more one-dimensional, this is opposite of what players want.
They pick maps randomly because in their opinion they are probably all equally as worthwhile. They do not understand the problems and imbalances that some of the maps cause.

They also do so because they can't be seen to favor/persecute a particular team. For example if one of the best teams going into an AT ran pure split and only 8v8 friendly maps were drawn it would probably cause a lot of grief.
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Old Jan 31, 2008, 09:33 PM // 21:33   #47
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Quote:
Originally Posted by Divinus Stella
Pretty crap really, i expected them to move away from the split rotation.
Why would they? I understand the list is selected randomly, but even if Izzy was choosing why wouldn't he choose split based maps? Party healing got lolstomped because he wanted to force people to split more often. And then the VoD change pretty much supports splitting in every way (other than the fact it should start at 25).
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Old Jan 31, 2008, 09:35 PM // 21:35   #48
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Quote:
Originally Posted by Legendary Shiz
Why would they? I understand the list is selected randomly, but even if Izzy was choosing why wouldn't he choose split based maps? Party healing got lolstomped because he wanted to force people to split more often. And then the VoD change pretty much supports splitting in every way (other than the fact it should start at 25).
Ding ding...
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Old Jan 31, 2008, 09:37 PM // 21:37   #49
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Quote:
Originally Posted by Andrew Patrick
The in-game list is correct. Also, just so you know, Izzy generates the map selection randomly to keep things fair for all participants and the builds/strategies they may choose to use.

why would u generate the maps like that instead of trying to drive the meta game into more then just 1 build wich every mediocre to bad guild will start to play?

Its pretty clear that most skill balances and certain VoD updates are always pointing towards a certain play style, like split etc.

so why not with map selection, im not saying go full 8v8 maps but a mix would be nice, this is just retarded


my 2 cents

Last edited by Rau; Jan 31, 2008 at 09:39 PM // 21:39..
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Old Jan 31, 2008, 09:53 PM // 21:53   #50
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Quote:
Originally Posted by JR
They also do so because they can't be seen to favor/persecute a particular team. For example if one of the best teams going into an AT ran pure split and only 8v8 friendly maps were drawn it would probably cause a lot of grief.
Or they could just pick an intelligent mix of multifunctional and versatile maps.

We've never had a catapult maps for 10 tourneys or so now.. There's 3 cata maps, i have a hard time seeing that as a coincidence.
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Old Jan 31, 2008, 10:23 PM // 22:23   #51
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Quote:
Originally Posted by Kaon
We've never had a catapult maps for 10 tourneys or so now.. There's 3 cata maps, i have a hard time seeing that as a coincidence.
Cata maps aren't on the die used to randomly choose maps. The asymmetry in the two bases gives one team too big of an advantage over the other, esp. with the importance of the catapults.
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Old Feb 01, 2008, 01:23 AM // 01:23   #52
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Quote:
Originally Posted by Rau
so why not with map selection, im not saying go full 8v8 maps but a mix would be nice, this is just retarded
Like what I was saying, I really think a mix of both 8v8 maps and split maps would be the best. But whatever, if they want to roll a die for map selection, so be it. After all, we're the ones that has to suffer through the imbalances of this map rotation.
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Old Feb 01, 2008, 02:02 AM // 02:02   #53
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Quote:
Originally Posted by Kaon
Ehm, it's a really bad idea to generate maps randomly. It's obvious that some maps are simply better designed than others. Frozen isle is perfect whereas corrupted and burning isle are crap.

Why would you leave such an important tournament part to a random mechanism, instead of actually picking an intelligent map choice? Bad maps serve no purpose but to make the games worse or more one-dimensional, this is opposite of what players want.
An obvious solution would be to remove the unsuitable maps from the pool, then select randomly from the rest.

However although one map might be bad for a certain team build, it could be perfectly fine for another team, so it's probably a moot point and ultimately just a personal value judgment. If a team can't come up with a build to suit a map they know is coming up, well, they can only blame themselves. I vote stick with random for fairness.
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Old Feb 01, 2008, 03:25 AM // 03:25   #54
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I think a good solution would be to split the maps into 3 pools and pick two maps from each pool. That way u can have a pool of big maps/small maps/split maps/8v8 etc depending on how you want to divide them. It would make for a good mix of maps.
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Old Feb 01, 2008, 06:38 AM // 06:38   #55
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Quote:
Originally Posted by langola
I think a good solution would be to split the maps into 3 pools and pick two maps from each pool. That way u can have a pool of big maps/small maps/split maps/8v8 etc depending on how you want to divide them. It would make for a good mix of maps.
Maybe, just maybe, Izzy will listen next monk.

Though that seems incredibly unlikely.
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Old Feb 04, 2008, 10:45 AM // 10:45   #56
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Quote:
Originally Posted by Kaon
Ehm, it's a really bad idea to generate maps randomly. It's obvious that some maps are simply better designed than others. Frozen isle is perfect whereas corrupted and burning isle are crap.

Why would you leave such an important tournament part to a random mechanism, instead of actually picking an intelligent map choice? Bad maps serve no purpose but to make the games worse or more one-dimensional, this is opposite of what players want.
/agree

Please next time skip random mechanism and try to plan what maps would be fine for AT´s based on actual metagame and players feedback (mix of splitable and nonsplitable). Right now.. current metagame + actual rotation + last VOD update = more sineptitude splits and more crap builds arround.
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Old Feb 04, 2008, 11:58 AM // 11:58   #57
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Warriors Isle In The Rotation Now!!
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Old Feb 04, 2008, 01:14 PM // 13:14   #58
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Quote:
Originally Posted by Legendary Shiz
And then the VoD change pretty much supports splitting in every way (other than the fact it should start at 25).
I wouldn't say it supports splitting as much as it supports maintaining a large NPC differential, which can also be accomplished by camping hard and nuking the shit out of the NPCs at VoD.
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Old Feb 04, 2008, 02:39 PM // 14:39   #59
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I still wonder why they won't do the rounds based like this: "The map pool will be guild halls; X, Y, Z, etc. etc. Your game will be randomly played on one of these"

This would COMPLETELY remove the buildwars aspect for single map (SB/RI, ritspike etc shit in burning and stuff) It would force you to have a multifunctional teambuild, instead of gimmicks with one and only way to work.
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Old Feb 04, 2008, 03:13 PM // 15:13   #60
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Quote:
Originally Posted by Andrew Patrick
Izzy generates the map selection randomly
i wonder if the system he uses to randomly select maps is what he uses to select what skills to balance...

anyone got that Anet keyboard image handy?
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